

All education initiatives are cheap and have the "rolls out fast" specialty, so they go off quicker than the others - so they're generally considered a good buy when lack of stability rears its ugly head. Two things can help stability in any given zone your support level, and the initiatives you have rolled out there.Īnother commenter mentioned education initiatives. Lack of Stability comes about when you've gone a couple years without stabilizing a zone - and by the time it becomes a big enough problem that you start to notice it, if you don't have a few zones already turned/about to turn, it's probably too late. Does the game distinguish between the different classes of Civilian initiatives and you must have a balance of each type? If so, this is another thing that should be clarified in the game!

If so, this is a serious language/clarity problem that should be addressed by the developer.Īfterthought: those game-prompts specifically mention "job opportunities and economic development". I'm wondering if I'm actually losing reputation because of insurgents controlling territory and it's being counted as "lack of stability" rather than "insurgent activity" as it ought to. Still, once this downward spiral begins, I usually lose. When this happens, I tend to spend on the health & sanitation initiatives because they're comparatively cheap, some of them roll out fast or don't require intel, and at that stage of the game there is still a lot of hostile population (which those initiatives excel at converting). I'm struggling to understand why sometimes I go on a downward spiral of losing Reputation due to "lack of stability" crazy fast, despite following the game's prompts to spend money on Civilian initiatives. I'm a beginner to the game, having just unlocked the 5th map.
